Monthly Archive for February, 2011

Mantra selected in the Experimental Gameplay Sessions at GDC

I´m excited to announce that my new game “Mantra” has been selected to be presented in the Experimental Gameplay Sessions at gdc!

http://schedule.gdconf.com/session/12401

A lot of cool projects were selected the years prior, for example: Katamari Damacy, Today I Die, Flow, Braid, Portal, etc. There are always fresh and amazingly creative ideas presented so it is a real honor to be selected.

Mantra is my new game. I didn´t released it to the public yet so If you want to have the first look and you are going to attend the GDC, come to listen us Thursday at 1:30pm

There is a nice selection of speakers this year and I can´t wait to see the other projects.